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Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Parasol Stars: The Story Of Bubble Bobble III (NES)

Players follow the adventures of two dragon brothers, Bubby and Bobby, who have now taken on their human forms. Some fans may recall that the two protagonists regained their human forms at the end of Bubble Bobble. Now, they embark on a mission to save their neighboring planets from an evil menace. Instead of shooting bubbles, they are now armed with colorful parasols with magical powers. These parasols are also used to shield against enemy projectiles, stun enemies or just line them up and throw one into the mix for even bigger highscores.

Oopi's Quest (NES)

Oopi has crash landed on an unknown planet. It's up to you to guide Oopie through the different areas collecting nuts to fix his ship.

Kero Kero Keroppi No Daibouken (NES)

Big Adventure is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.

Donald Duck (NES)

Donald Duck is a 1988 action/puzzle video game developed and published by Kemco for Nintendo's Famicom in Japan. The video game is a collection of six events participated in by Donald Duck (as player 1), Daisy Duck (as either player 2 or the computer opponent), Huey, Dewey, and Louie (in supporting roles, such as performing the countdown to start the sack race or measuring the boot-throwing distance).

Pieces (SNES)

The player can face either a computer or up to five human players. The computer players come at three difficulty levels (easy, normal, or hard) and feature a wide array of opponents, such as a crab made out of a rice bowl and a beautiful laughing mermaid. A few puzzles must be solved before the opponent's puzzle is solved. If the player is quick enough, items will appear. These can do anything from guiding the puzzle pieces to freezing the opponent.

Push-Over (SNES)

The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time.

The Humans (NES)

The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile . Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears , torches, wheels, ropes and a witch doctor in later levels.


Kirby's Avalanche (SNES)

King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition at the Fountain of Dreams. Kirby decides to take on the challenge, battling his way through the forest in Avalanche matches against an assortment of his old foes from Kirby's Dream Land and Kirby's Adventure (including recurring bosses such as Whispy Woods, Kracko and Meta Knight), and ultimately to a final showdown at the Fountain of Dreams with King Dedede to win the Cup.


Rainbow Islands: The Story of Bubble Bobble 2 (NES)

The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble (known as "Bub and Bob" in the western releases). However, in this game they appear in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of the first game (following on from the first game's true ending). Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue shirt) (the same color scheme as in the first game).

From Below (NES)

FROM BELOW is a falling block puzzle game featuring:
Soft Drops
Hard Drops
Wall Kicks
T-Spins
Lock Delay


Dragon Ball Z Side Story: Plan to Eradicate the Saiyans (NES)

Dr. Raichi is the lone survivor of the Tuffles, a race that once lived on Planet Plant before the invasion of the Saiyans. The Saiyans not only massacred the entire Tuffle race, but also stole their technology and conquered the planet; renaming it Planet Vegeta in honor of their king . Raichi managed to escape and found refuge on the Dark Planet and prepared to eradicate the last remaining Saiyans.
On Earth, he sends devices that emit a substance called Destron Gas that can destroy all life. When Mr. Popo finds out that only a few hours remain until the planet's destruction, Goku, Gohan, Vegeta, Trunks, and Piccolo rush to destroy the devices located around the planet. They manage to destroy all but one that is protected by an impenetrable energy barrier. However, Frieza , Cooler , Turles and Lord Slug appear and engage the heroes. It is revealed by King Kai that the villains are ghost warriors and will continually come back to life when killed unless defeated in the same way their lives were originally ended.
The heroes track Dr. Raichi down to the Dark Planet and engage him, discovering that his ghost warriors are generated by a machine called Hatchihyack, a device powered by the hate of the Tuffles. It is also revealed that Dr. Raichi is a ghost warrior himself, generated by Hatchihyack. When Vegeta vaporizes Raichi, preventing him from re-materializing, the hate Dr. Raichi had causes Hatchihyack to exceed its limit. Hatchihyack appears in a powerful android body. Hatchiyack devastates the heroes until the Saiyans, after having transformed into their Super Saiyan forms, combine their powers together into one massive wave of energy, ending the threat.


Angry Birds (NES)

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Where in Time Is Carmen Sandiego? (NES)

Similar to the 1985 game Where in the World Is Carmen Sandiego? , the player plays as a secret agent for the Acme Detective Agency, and has to use research books to crack the clues given to them on where the crook went to, and also decode the physical attributes or interests of the crook based on other clues.

The Great Waldo Search (NES)

The pictures are slightly animated images of Waldo scenes, the player has to scroll along the long picture to survey the scape while searching for Waldo and other objects. The directional buttons control a magnifying glass and is used in order to "find" objects. Waldo's dog Woof is also in each level and by finding him the player gets to play a small bonus game to collect points while controlling Woof on a flying carpet.

Levels
1. The Carpet Flyers
2. The Underground Hunters
3. The Battling Monks
4. The Unfriendly Giants
5. The Land of Waldos


Tetris Plus (GBC)

The game consists of two main modes, Classic Mode and Puzzle Mode. Classic Mode is a standard Tetris game. Puzzle Mode is a mission-based mode where the player must clear a pre-arranged puzzle layout in a limited time. Also included is an editor for making Puzzle Mode levels, and capability for competitive multiplayer in either game mode. The console versions also have a two-player Versus Mode, which is essentially puzzle mode with two players racing for the finish line.

Tetris Blast (GBC)

Each falling piece contains at least one bomb. Most contain one bomb, not in a position horizontally or vertically between other blocks (for example not in the center of an L, J, or T), but every eighth piece is made entirely of bombs. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.

Tetris Blast uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.

Whenever a piece enters the playfield, four bombs arranged into the shape of an O tetromino will become a larger bomb. Unlike in The New Tetris, these transformations happen only after the field has settled after explosions and gravity, meaning that large bombs can be formed only in rows that still have a gap. Unlike in Lumines , large bombs cannot be made of overlapping blocks.

This version of Bombliss includes three modes of play. Training allows the player to set the gravity speed, and displays four pieces in the piece preview instead of one.


Tetris 2 (GBC)

As a variation of the Tetris concept, rather than having the objective of matching horizontal lines of blocks that descend from the top of the screen as tetrominos , the player matches the colors of the descending blocks (which include irregular tetromino shapes) to blocks already fixed on the game board, which causes blocks to disappear from the board when three blocks of the same color are matched, in a manner similar to the game Dr. Mario.

Tetris Attack (GBC)

Tetris Attack is a puzzle video game. The player must use an on-screen cursor to arrange colored blocks into horizontal or vertical rows – matching together three or more blocks of the same color will destroy them. Any blocks above cleared lines will fall, which can be used to cause chain reactions if they touch other matching blocks. The player can also earn combos, clearing more than three blocks in a single move. As the stage progresses, the blocks will begin to rise steadily towards the top of the screen, with new blocks generating from the bottom. Should the blocks touch the top of the playfield, the game will be over.

Tetris (GBC)

The Game Boy version of Tetris plays identically to versions on other platforms. A pseudorandom sequence of tetromino shapes, composed of four square blocks each, fall down the playing field, which is 10 blocks wide by 18 blocks high. The object of the game is to manipulate the tetrominoes by moving each one sideways and rotating it by 90-degree units with the aim of creating a horizontal line of blocks without gaps. When one or more such lines are created, they disappear, and the blocks above (if any) move down by the number of lines cleared. As in most standard versions of
Tetris, blocks do not automatically fall into open gaps when lines are cleared.


Franky, Joe & Dirk: On The Tiles (GBC)

Franky, Joe & Dirk: On The Tiles is a sliding puzzle game that features character from three Elite Systems games: Dr. Franken, Joe and Mac and Dragon's Lair. The player is presented with a picture based on one of the above mentioned games which is scrambled at the start of a game. The player's task is to recreate the original picture by sliding the tiles around one at a time.

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