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APK: Pink Goes To Hollywood

Like in the SNES version, The Pink Panther also starts the game shrunken down and inside a house, which also serves as the hub that leads to all the other levels of the game; but unlike the SNES version, the hub isn't a level that's supposed to be finished, and there are no hazards nor abysses that can harm the Pink Panther. From here, the player can navigate the Pink Panther to all the other levels.

With the exception of “Refrigerator” and its sub-levels, after the Pink Panther selects a level, he is taken to a “Sound Stage” that leads to a door – with the name of the level on a sign next to it – that leads to the start of the level; throughout the “Sound Stage” are multiple hazards, such as falling sandbags and cameras and spotlights that move by themselves – which was cause harm to the Pink Panther if he comes in contact with them. After the Pink Panther completes a level, he is taken back to the main hub and a barrier that reads “Set Closed” lands in front of the completed level's entrance.

The Pink Panther has more units of health in this version than he does in the SNES version, and the amount on health he has is indicated to the player via a health bar at the top of the screen. The Pink Panther will loose some of this health if he runs into or is hit by a hazard without; and if he runs out of health, he will perish and the player will lose one life – the same thing will happen, regardless of the amount of extra health the Pink Panther has on hand, if he falls into an abyss. The player can increase the Pink Panther's extra health by collecting square icons with a heart on them that have been placed around each level, and the Pink Panther can also gain brief invincibility (which is indicated by the Pink Panther flashing) by collecting square icons with a paw-prints on them. The Pink Panther's health resets to 100% when he enters or completes a level.

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