Robin Hood: Prince of Thieves was a console game released in 1991 for the Nintendo Entertainment System and Game Boy developed by Sculptured Software, Inc. and Bits Studios, respectively, and published by Virgin Games, Inc. It was based on the film of the same name.
The game was notable for featuring several modes of gameplay. The standard adventuring mode depicted the action from an overhead perspective as the player guided Robin through the environment, battling enemies. A second mode used for one-on-one duels depicted the action from the side and featured different controls that allowed the player-controlled character to jump as well as attack and guard. The third mode, a melee mode, featured action taking place from an extreme overhead perspective, allowing for the depiction of large-scale battles between large forces. This mode typically ensued when a large number of Robin's merry men and enemy soldiers clashed. During a horse racing sequence, there is yet another mode, a blend of the overhead and side perspectives, as the horse must be guided to jump over debris and ultimately beat the competitor.
The game also had a loose equipping system, where nearly any object could be held as a weapon. When Duncan first joins Robin's band, he comes brandishing a chicken leg for attack.
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