Pokémon Pinball: Ruby & Sapphire plays similarly to traditional pinball games, using a similar engine to its predecessor, Pokémon Pinball. It features two boards, each themed on either Pokémon Ruby or Sapphire. They have similar layouts, though they feature some differences, the Sapphire table being noted as slightly more annoying due to its setup. The player launches a ball onto the board, at which point it descends towards the bottom of said board. The objective is to ensure that the ball is not lost via the drain. Players must utilize a pair of flippers located right above the drain to hit the ball upward, keeping it from falling for as long as possible. There are two outlanes located on either end of the board where the ball may fall, rendering players helpless. A Pikachu sits at either side of the board, and if players have filled its meter, it serves as a kickback, shooting the ball out of this outlane. The player can also shoot the ball into a mart, from which a power-up can be purchased to cause a Pichu will appear, allowing both outlanes to be blocked. This can assist the player in activating the four circles that sit in both the side slots and flipper paths, shown here spelling out the word ‘hole’. Consequently, a gravity field appears in the central hole that starts a minigame which resembles a slot machine. In the blue field the player is able to utilize a Zigzagoon (shown here on the right side of the board) so that it can pounce on the selected tile and obtain the result. After finishing the Rayquaza bonus stage, a new Start Slot tile appears, which is simply labeled "Arrival", signifying the arrival of a Jirachi. Activating this tile results in a bonus mode similar to Catch 'Em Mode, where the player only has thirty seconds to catch Jirachi. This is the only way to add Jirachi to the Pokédex.
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