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Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Kero Kero Keroppi No Daibouken 2: Donuts Ike ha Oosawagi (NES)

Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi (Jap.: "Kero Kero Keroppi's Great Big Adventure 2: Trouble in Donut Pond" ) is a Japan-exclusive action video game for children that was released on the Family Computer console in 1993.

This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croaking. Each boss is defeated via playing some children’s board game.

Shatterhand (NES)

Set in the year 2030, a group of military renegades known as Metal Command, led by General Gus Grover, are seeking to conquer the world by building an army of cyborg soldiers. Steve Hermann, a young police officer from the Bronx, ends up losing both of his arms during a skirmish with members of Metal Command. After the incident, Hermann is offered two specially developed cybernetic arms developed by the Law and Order Regulatory Division (L.O.R.D.) to replace the ones he lost. Hermann accepts the offer and becomes an agent codenamed "Shatterhand," who is now tasked with the mission to defeat Metal Command.

The Punisher (NES)

The player controls the Punisher from an over-the-shoulder third-person perspective through various New York City locations, shooting thugs and battling supervillains Hitman, Jigsaw, Colonel Kliegg, Sijo Kanaka, and Assassin as bosses. The final boss is the Kingpin. Power-ups can be obtained by shooting them and include extra ammunition, a med kit, Kevlar, a bazooka, a machine gun, and grenades.

Power Blade (NES)

After years of fighting that took millions of casualties, Earth is recovering from revolts in the 22nd century. In 2191, New Earth has a Master Computer that holds a secret database of the colony-planet's functioning. In wrong hands, the database could prove fatal to the whole planet. 

Monster In My Pocket (NES)

The evil Warlock wants to take over the world! He calls his fellow monsters to join him, but several refuse - and after casting a shrinking spell that backfires and shrinks down all the monsters around him, transporting them to different homes in Los Angeles.

The Magic of Scheherazade (NES)

The fantasy setting of The Magic of Scheherazade borrows from Middle Eastern folk tales in One Thousand and One Nights. Many years prior to the opening of the game, the land of Arabia was taken over by the malevolent demon Goragora and his army of minions. A magician named Isfa, harnessing the power of the blue star Airosche, vanquished the demons and sealed them underground. Peace briefly returned until the evil wizard Sabaron freed Goragora and the demons from their captivity and imprisoned the Arabian princess Scheherazade and her family.

The Krion Conquest (NES)

The year is 1999. The player was put in the middle of a war already lost. When the Akudama Empire, (known as the Krion Empire outside Japan), attacks the Earth with its army of robots. No conventional weapon in existence is efficient against this opponent. The robots are, however, totally vulnerable to magic. A hired mercenary, Kagemaru, summons the only non-sealed witch, Doropie (known as Francesca outside Japan), to stop the Akudama Empire's offence. The imperial army, led by an old nemesis of Doropie, Empress Elysia, does not surrender though. Elysia captures Kagemaru and blackmails Doropie into breaking her seal and setting her free. It seems that the mercenary lost his life, and Doropie sets out to stop the now-free Empress. After the battle, the dying Empress Elysia confesses the reasons behind the invasion and apologizes. The imperial warship explodes shortly thereafter, but not before Doropie escapes it. She is contacted by Kagemaru, who apparently has survived the wounds that Elysia inflicted on him. Doropie comes back to Earth shortly afterwards.

Hello Kitty World (NES)

The little kitten Kitty, her kitten friend Mimi and their bear friend Tippy love playing with balloons. One day, Tippy has inflated a whole bunch of balloons when suddenly a strong wind blows. Tippy is blown away! The only way for Kitty and Mimi to find their friend again is to pick some balloons and fly to her rescue.
   Hello Kitty World is quite similar to Balloon Kid – a forced side-scrolling platform adventure where you control a character floating around with a balloon in the hand. Kitty (or Mimi) starts out on each level with two balloons, and by pushing the A button, she moves upward before sinking again if the button is not pushed again. When Kitty comes in contact with an enemy, she will just rebound, but she will fall to the ground if both balloons are hit. By pushing the B button, Kitty can also choose to let go in order to walk around like a normal platform character. This is necessary in order to reach power-ups and hidden areas. Since the scrolling is forced, it is easy to go get stuck and pushed off the screen.
   Throughout the levels, Tippy has dropped balloons that can be picked up for points. If twenty balloons are picked up in succession, they turn into double balloons worth more points. Enemies come both in the airbourne and ground-based varieties, along with some fish that can surprisingly jump out of the water. Some enemies can only fly by holding balloons, and just like in Balloon Fight, these can be disposed of by touching their balloons.

Scooby-Doo (GBA)

Zoinks! Mystery Inc. is on Spooky Island!

Now it's up to you to help Scooby, Shaggy, Velma, Fred and Daphne solve the mysteries of Spooky Island. Are you brave enough to fend off the villains? Are you clever enough to solve the puzzles? Can you put the clues together to solve the big mystery of this demon-hanuted island? Jinkies! ... Here we go again!

For a Gameboy Advance emulator click Cartoon Extensions on Cartoon Games 

The Flash (GBC)

The Flash is a 1993 action video game based on The Flash TV series on CBS. It was developed and published by Sega and Probe Entertainment for the Master System.

Filthy Kitchen (NES)

The kitchen is so dirty, and the only way to clean it is to find the broom. Along the way, use your swatter to kill any flies you see. Kill multiple flies with a single swing to get combos and earn high scores! Avoid obstacles like dirty utensils and rogue appliances. Pick up any unspoiled food for points and health bonuses. Only you can clean the kitchen!

DragonBall Dragon Power (NES)

The game stars Goku and initially roughly follows the first two volumes of the Dragon Ball manga where he encounters many enemies and allies while collecting the Dragon Balls.

Donald Duck (NES)

Donald Duck is a 1988 action/puzzle video game developed and published by Kemco for Nintendo's Famicom in Japan. The video game is a collection of six events participated in by Donald Duck (as player 1), Daisy Duck (as either player 2 or the computer opponent), Huey, Dewey, and Louie (in supporting roles, such as performing the countdown to start the sack race or measuring the boot-throwing distance).

Amagon (NES)

The main character is a scientist named "Jackson" who transforms into his "Macho Man" form by using the special drug "Macho Max" that has been taken from his plane by the creatures of "Monster Island".

E.V.O.: Search for Eden (SNES)

E.V.O.: Search for Eden tells a mythical saga of life's evolution on Earth, with a subtext of a creation myth and polytheistic evolution. The player takes the role of one of many billions of lifeforms created by Gaia (personification of the planet Earth), the nurturing and benevolent daughter of Sol, the Sun. Among the creatures known as life , there is a competition to evolve, and the best lifeform will eventually be granted the privilege of entering the Garden of Eden and becoming the husband and partner of Gaia.

Pitfall: The Mayan Adventure (SNES)

The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Junior as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua.


Time Trax (SNES)

The story follows police Captain Lambert as he tries to stop criminal fugitives from changing history and gaining control of the future, with aid from his supercomputer assistant. The player controls Lambert across eight levels, apprehending enemies using a stunner weapon capable of sending them back to the future. The player can also use martial arts to defeat enemies, or use a time ability to slow them down.

Michael Jordan: Chaos in the Windy City (SNES)

A little before the Scottie Pippen charity game, Michael Jordan's teammates are abducted by mad scientist Maximus Cranium. The protagonist must save them before it is too late.

Joe & Mac 2: Lost in the Tropics (SNES)

The object of the game is to defeat Neanderthals with two caveman ninja heroes along with dinosaurs and huge level bosses. Each player controls either Joe or Mac with limited lives and continues. Players can also choose to fall in love with a girlfriend in their Stone Age village; giving her flowers and meat as presents. Once the player gets married, he gets to father a child. Stone wheels are the official currency in the game and players can replay levels in order to get more stone wheels. An overhead free roam map offers a chance for players to select their level like they were playing a console role-playing game. The action-packed levels are in side view.


King Arthur & the Knights of Justice (NES)

The events of the game are set in a fictional version of Britain in the 5th century. The evil sorceress Morgana has magically imprisoned King Arthur and the Knights of the Round Table in the Cave of Glass beneath her castle, past Hadrian's Wall. At Camelot, the King's wizard Merlin uses a crystal ball and locates a brave team of "warriors" in the future, led by Arthur King and dubbed "The Knights". They are actually American football players, though Merlin interprets their names as a sign of fate. He summons them back in time, and the Lady of the Table transforms them into "Knights of Justice". Merlin asks them to break the seal on King Arthur and the Knights of the Round by gathering the twelve Keys of Truth. 


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