A friend of Mickey's has got into trouble, and now Mickey and Minnie Mouse have set on a rescue mission. To achieve reach your goal, having found Mickey's friend, you will need to jump and climb the way through a range of different levels. They take place in various locations, such as a fun house, a treacherous seaside, a pirate ship, and a castle. Each one has got lots of obstacles and enemies, which will exhaust your energy the moment you come in contact. When you have no lives left the game ends. You are in control of Mickey Mouse and Minnie is following you along. You will have to be sure Minnie is safe as well, as you are making your way throughout the levels. If you mistimed a jump, for example, and Mickey lands safely while Minnie doesn't a life will be lost. Moreover, avoiding obstacles, you come across some occasional puzzle solving, such as locating a key to open locked doors, or else finding your way out of the woods.
PocketPuppy is an addictively simple arcade game, with only ONE BUTTON to play. Users take their journey to chase a butterfly with the puppy.
~Simple 1 button gameplay
~Cute characters & Various maps
~Multiple items, costumes and abilities
Help Chuck to escape from Planet 51! To do this, find the lost parts of his spaceship! It's time to drive an alien car and shoot the incredible cities of Planet 51 together with Salem and Chuck!
Samurai Jack: Samurai Showdown is a side-scrolling beat'em'up game released for mobile phones.
Players take control of Samurai Jack, armed with his Katana, who goes out to find and destroy his enemy Aku.
Apart from slashing his enemies, Jack can also run or use a special attack, both of which will drain his chi energy. The terrain can also be used to harm Jack or his enemies, for example, falling into water will kill some of the enemies and sharply decrease Jack's health. In some levels, Jack will also find and be able to shoot enemies using a bow. Landing multiple hits will make combos which add extra points to the player.
There are 15 levels to complete in the game and each enemy has a unique attack pattern to add extra challenge to gamers.
In Life is a Love Story you play Lima Coconut, heir to the almost extinct Coconut family fortune. Unfortunately, her batty Aunt has decided to alter her will so that the two remaining children, Lima and her brother, will be cut out of the inheritance unless they marry by the end of the week.
Luckily, you only need to steal a flower to achieve this. At least it’s original.
Instead of being able to just pick the flower from the beginning, the game only allows you to examine specific items at prescribed points during the story. Consequently, the game turns into ‘hunt the magic pointing hand’ as you rush between rooms desperately trying to work out it wants you to do next.
This wouldn’t be so bad if the tasks followed a decent logic. In one particularly annoying section a character needs a pair of sunglasses before he can be persuaded to go to a party. After fruitlessly searching every room without success I suddenly saw the aforementioned pointing hand in the corner of the lobby.
They were in a pot plant. Of course.
Like the ‘puzzles’, the writing is skittish, vying between odd streams of conciousness, kooky jokes and some less than perfect translation. The descriptions and dialogue skirt over things extremely quickly, resulting in a plot that feels incredibly rushed, especially near the end of the game.
To balance these frustrations, the graphics do a good job of being bright, colourful and cartoony despite the locations being limited in variety. The controls are responsive and the animations simple but non-intrusive.
The most disappointing aspect, however, is the length - it took forty minutes to complete the game the first time, and around twenty on subsequent playthroughs. There are multiple endings depending on whom you marry to add a bit of extra distance, but these choices essentially boil down to a different line of text at the end with no variation in the plot or gameplay.
Life is a Love Story ’s brevity would be fine if the story and alternative endings justified the length, but the rushed nature of the plot, illogical puzzles and the lack of reward for replaying sully the experience significantly.
This is an "escape the room" type of game in which you must find your way out of a locked room.
Escape: The Room 2 has even more puzzles to solve than its predecessor.
In this version, items in your inventory are marked with an X when they are no longer usable to help you figure out how to get out of this trap.
If you find yourself stuck trying to figure out how to escape, then you might find some help in the Walkthrough Forums at the Moco Games website.
This game is not only free to play - it's also AD FREE for improved gameplay!