Alien 3 is an action platformer video game based on the 1992 Alien 3 film. The game was first released for the Sega Genesis and Amiga in 1992.
The plot of Alien 3 is similar to that of the film. Ellen Ripley, the main character of the Alien series, is in cryo-sleep aboard the space ship Sulaco. She crash lands on the prison colony planet Fiorina 161 and finds the colony overrun by Runner Aliens. Unlike the film, Ripley has Colonial Marine weaponry such as the pulse rifle, grenade launcher and flamethrower as well as medi-kits and a motion tracker. The game ends with a battle with the Queen Alien and Ripley then activates her escape pod and leaves the planet.
You play as Cash, a talented thief who, accompanied by his trusty Chrono robot CR2, travels through time to rob from the bad and… well.. let’s just keep it in the middle what he does with the things he robs!
Every level is a single screen with a collection of platforms and treasure, grab it, and advance to the next level! … just avoid contact with the locals!
Extra cool features:
With the heavy inspiration of arcades, we decided to make this game work in both landscape (horizontal) AND portrait (vertical) mode for the real Arcade feeling.
Unlockable disguises! just some names you will be able to unlock: Burnie, Dino, Dr Cavor, Commander Pixman, and more!
Score challenges: complete the challenges given and increase your score multiplier for even higher scores!
Save the monkeys! Only you can help them in this revolutionary new puzzle game! Travel between five tropical islands, leading your tribe of monkeys to safety by building bamboo structures of all shapes and sizes. Winner of "Best Casual Game"
Everyone loved Parachute Panic on iPhone and now you can play it on your phone too! The beautiful 'hand sketched' graphics make Parachute Panic look really unique and the gameplay is deceptively simple. In the game you must successfully land a host of parachutists onto passing boats. Simple! You wish! There are all manner of dangers to avoid from helicopter blades, UFO's, sharks that leap out of the sea and storm clouds! Brilliantly, all this action takes place on a notebook, with all the animations, graphics and unique humour that made Parachute Panic a smash hit on iPhone. But is doesn't end there, as you play more you'll discover more to love from the increasingly deep gameplay to the catchy acapela music that will be swimming around your head long after you've put your phone away.
In 2012, The SABC announced plans to launch their long awaited DTT platform to the market which would consist of 18 channels and some of the channels that were fortunate enough to materialize were SABC News, SABC Sport and SABC Education.
Although, the public broadcaster plans for their decoder fell through several brands have since then resurfaced. Aside from SABC Education and SABC Sport, the public broadcaster registered two other brands SABC Parliament and SABC Children.
SABC 4, SABC 5 and SABC Movies are the only brands that haven't been picked up.
SABC 4 & 5 are likely dead at this point the two were going to be SABC's version of Cape Town and Soweto TV and such channel has been deemed expensive just not for pay-tv platforms but SABC Movies on the other hand is different.
SABC Movies just like eMovies was set to be a catch-up channel for films broadcast on SABC 1-3 which is the norm for the most free-to-air channels overtime the lineup would shift to appease the audience.
If successful, the brand would have gotten a second movie channel to help boost the load of repeats.
At the moment, the public broadcaster is looking to source channels other platforms are willing to cover. SABC Movies has no room in the overcrowded field of movie channels or at least for DStv.
Not that they can't launch it but if the SABC wanted the brand on there it would have find its niche even with platforms like StarSat and Openview. It shouldn't duplicate what's already available or air content that is not suited for the modern demographic.
This is a funny arcade game having the logic elements about merry Flintstones family. Help the men to collect products to make a dinner and your wives will give you many kisses and prepare delicious dishes!
Somari is an attempt to bring the original Sonic the Hedgehog to the 8-bit Famicom. Mario (or "Somari") can run and jump like Sonic, spinning into enemies, collecting rings and running around loops, with the spin dash technique included from Sonic the Hedgehog 2 for good measure. The game attempts to mimic the Mega Drive game as closely as possible, though its special stages are based on those found in the 8-bit version of the game (meaning there are no chaos emeralds), presumably due to hardware limitations. Scrap Brain Zone is also missing, though remnants of it exist in the ROM.
There is no ending sequence should the player manage to complete the game - just a single screen showing Dr. Eggman juggling chaos emeralds and some text claiming he will return.
As a very early attempt at getting Sonic to run on simpler hardware, Somari is riddled with issues, from poor collision detection and unresponsive controls to game-breaking glitches. Like many unlicensed titles of its kind, the game is very difficult to play, but is infamous, particularly after being rediscovered on the internet, for its low quality presentation and obvious novelty value.
Up to Their Old Tricks
In Tom and Jerry, you play as Tom in a one-player game or as Tom or Jerry in a two-player game. It's a basic run-n-jump game, where you must avoid certain obstacles to progress to another stage. You have a variety of objects to throw, such as Footballs and Light Bulbs, and blocking your way are falling pots, breakaway floors, the occasional Wrecking Ball, and more.
Sound familiar? It is. In Tom and Jerry -- Frantic Antics, all the standard cartoon humor is there, but the fun is gone. There are too few hidden areas and even fewer surprises (although the Wrecking Ball might make you twitch). You take out enemies by throwing objects or by running and spinning, literally bowling them over. It gets boring after a while.
Straight from the Tube
The graphics in the game don't suffer as much as the game play. The backgrounds and characters look exactly like the cartoon, and all movements are smooth and clean. The music is a snoozer, although it tries to stay chipper and upbeat. However, all the sound effects are as clear as you would want. As for the controls, you have to land your character on some pretty tricky spots. Getting it right will keep your tail standing straight up.
You can hop on anything solid in this game: garbage cans, park swings, and even telephone poles. Remember: You need projectiles (Footballs, Light Bulbs, and so on) for hard-to-beat enemies.
Antic-climatic
T & J won't exactly bore you to death, but it will make you drowsy. The repetitive game play, bland enemies, and frustrating controls add up to one word: rental.
RestLess woodpecker (in a good meaning of this word) always tries to put his long bill everywhere.. Now you have a chance to flatten this handsome with a hammer. Be very attentive -he is insidious, and you can also observe someone else looking out of the window.
Westward ho! We're headin' for Oregon! Your favorite pioneering adventure game is now available on your cell phone in a side-scrolling adventure! From Independence, Missouri to the Willamette Valley in Oregon, build real-life decision-making and problem-solving skills as you choose your wagon party and supplies, read maps, plan your route, and guide your party through the unknown frontier. Survive the dangers of the long journey, from raging rivers and bear attacks to sickness and starvation, in the renowned historical adventure based on real decisions faced by the pioneers. Relive all the adventure of this classic and educational game as you travel down the pioneer trail. Westward ho!
An fun platform game that doesn't quite live up to Konami's classic The Simpsons, Bart vs. The Space Mutants is a solid conversion of the NES port of the same name, starring once again TV's most famous cartoon boy.
Bart is the only person in Springfield who knows that aliens have landed and are possessing the bodies of the townspeople. Though the space mutants look like humans, Bart is able to see them with the help of a pair of X-ray glasses. The space mutants, naturally, plan to invade the earth. To do that, the aliens need different items for their "miraculous machine".
The object of the game is for you, Bart, to either spray these objects with your trusty can of red spray paint, or to collect them before the aliens can grab them. These items differ from level to level (i.e. Level one, purple objects, Level 3 Blue balloons). While you are collecting or destroying the objects, you have to be on the lookout for aliens disguised as townspeople. This is where the fun comes in: if you see an alien, you have to bop him on the head and the alien will fly away to space leaving behind a letter.
You can collect as many letters as you can to spell the names of the rest of the family. If you succeed, that member will help you defeat the "boss" enemy at the end of each level, who are very difficult to defeat on your own. You will also run into other characters from the show, including Moe, Sideshow Bob, Jebediah Springfield, Itchy and Scratchy, Nelson, Adil (Albanian spy), Krusty the Clown, and many others.
Overall, Bart vs. The Space Mutants is a fun game that isn't as varied or creative as Konami's earlier games based on the show, but it is still very entertaining. Recommended!
POWER Up with Tetris POP. Push your skills to the limit in frantic timed challenges. Can you beat the clock in three high-energy modes and several action-packed Tetris mini-variations? Survive wave after wave of Tetriminos in Flood or drown in the Matrix. Trigger bombs in Detonator to go KABOOM. Hang on tight in Ledge or plummet into a bottomless pit. Dazzle your eyes and ears with brilliant colors, animated backgrounds and pulse-pounding beats. Tetris POP is packed with surprises and secrets.
History dictates that however well it may be going, however close the bond between the two of you, someone somewhere is going to come and snatch that princess away from you, using her as bait to drag you through a series of levels pumped with peril.
In Demon Killer's case, that someone happens to be a demon lord named Malaki, who steals your other half in an attempt to sap her blood and open the door to the Kingdom of Twilight.
Like the most bizarre episode of The Jeremy Kyle Show ever, the game tasks you with chasing him down, using your ability to change into a demon summoner to wipe out his minion legions and free your paramour from his clasp.
If that sounds like complete hokum, it is. Demon Killer is, in fact, a fairly plain side-scrolling beat-'em-up that resembles the love child of Altered Beast and Streets of Rage. The problem is, it has the subtlety of neither.
A good kicking
The majority of levels are fairly standard affairs, where enemies - which range from typically savage degenerates to WWII zombies - appear on screen in small packs, your primary action being to give them a solid thwacking with the '5' key.
Each beastie takes several kicks before they fall for good, any contact with them naturally depleting your – initially meagre – health.
Every brute you take down adds credit to your tally that you can trade in at any time to upgrade your HP, or even extend your abilities or magical prowess.
As play moves forward, such additions to your arsenal become vital – tapping the '7' key, for instance, unleashes a brief burst of energy that takes down multiple opponents at once, while the '1' key summons your inner powers, causing wings to sprout from your back and blue fire to burst from your arms.
In short, it makes taking down your foe a touch easier, but also saps your energy.
This makes Demon Killer a typical case of choosing just when to transform and use the easy way out, and when to battle on the old fashioned way, punching and kicking through the hordes while risking being taken down yourself.
No killer instinct
While some stages put a unique spin on this setup – an early level charges you with firing missiles at a dragon while in flight – Demon Killer generally plays the same trick from beginning to end, the only difference being each new level is slightly harder than the last.
Simply hammering the '5' key level after level does not an inventive side-scroller make, and while Demon Killer is free of any slip ups or gaffes, it's also lacking when it comes to creativity.
From the banal, almost self-deprecating storyline to the plain manner in which the game's challenges are delivered, Demon Killer plays out like a lukewarm attempt to capture an old skool magic it doesn't quite understand.
Warning! Wimps are not allowed in Master Miyoghurt's temple of trials.
Proceed only if you can handle extreme pressure without losing your inner peace.
A true Monkey Ninja must learn to use, not abuse, the honorable Banana Move, Fly-kick and Somersault amongst others.
Honored Monkey trainee!
DANGEROUS is the path in front of thee.
Reflexes of a ninja, you must have!
Fearlessness of your inner monkey, you must embrace!
ALL MY 100 TEMPLE TRIALS, will you master and true MONKEY NINJA become?
Yours,
Master Miyoghurt
GAME FEATURES:
- 100 TRIALS with 3 rooms each to survive
- SPECIAL MONKEY MOVES such as "Snooze Or Lose"
- Achievements to collect: Can you win the "Weapon Master" and "Banana Buffet" achievements?
- Ninja-powered retro music
- Donut Games Collectors Icon #34