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Featured Games

Scooby-Doo (GBA)

Zoinks! Mystery Inc. is on Spooky Island! Now it's up to you to help Scooby, Shaggy, Velma, Fred and Daphne solve the myster...

Go Go Ackman 2 (SNES)

Go Go Ackman 2 is mostly the same as its predecessor , with a few small tweaks. The angel Tenshi is still determined to end Ackman's nefarious ways, and this time he has enlisted the help of the angelic rock band Metal Angel. Ackman still murders at whim and has his companion Godon collect the souls of his slain, but this time Ackman can keep the weapons he finds, either sword, boomerang, or gun. Each weapon can be upgraded twice, but upgrades will be lost if Ackman is hit or finds a new weapon. Ackman can also now throw smaller enemies, although he can't move while holding them.

Go Go Ackman (SNES)

Ackman wakes from a 50-year nap to gather souls for his Master. With him is Godon, a small red demon who carries a jar for collecting souls. Standing in the way of Ackman is Tenshi, an angel who loathes Ackman, and Michaela, the ‘Great Angel’ and Superior of Tenshi. Of the two (Tenshi and Michaela), Tenshi is the primary antagonist, and he frequently hires or enlists goons (Bosses) to take out Ackman. Interestingly, the ‘angels’ are anything but ‘good’ or ‘pure,’ and are depicted as dastardly and scheming! So fear not if you happen to be thinking, “A game where I have to fight angels? I don’t know…” These guys are ‘angels’ in name only ! And the ‘souls’ Ackman collects are only from the goons of Tenshi, who were up to no good in any event.

Jim Power: The Lost Dimension in 3-D (NES)

The game has several contrasting modes of gameplay, including side-view platforming, top-view, and horizontal shoot 'em up. It follows Jim Power in Mutant Planet as a different title, but at the same time reinterpreting the original game by taking many basic elements and levels from it.

Joe & Mac 2: Lost in the Tropics (SNES)

The object of the game is to defeat Neanderthals with two caveman ninja heroes along with dinosaurs and huge level bosses. Each player controls either Joe or Mac with limited lives and continues. Players can also choose to fall in love with a girlfriend in their Stone Age village; giving her flowers and meat as presents. Once the player gets married, he gets to father a child. Stone wheels are the official currency in the game and players can replay levels in order to get more stone wheels. An overhead free roam map offers a chance for players to select their level like they were playing a console role-playing game. The action-packed levels are in side view.


The Humans (NES)

The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile . Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears , torches, wheels, ropes and a witch doctor in later levels.


Kirby's Avalanche (SNES)

King Dedede has challenged Kirby and other members of Dream Land to an Avalanche Competition at the Fountain of Dreams. Kirby decides to take on the challenge, battling his way through the forest in Avalanche matches against an assortment of his old foes from Kirby's Dream Land and Kirby's Adventure (including recurring bosses such as Whispy Woods, Kracko and Meta Knight), and ultimately to a final showdown at the Fountain of Dreams with King Dedede to win the Cup.


King Arthur's World (SNES)

In King Arthur's World , the player controls King Arthur. At the start of each level, only the King is present and various types of troops can be brought out of the tent where he starts. The King and his troops can be commanded to move in a direction, which they do until they receive new orders, are killed or come across enemy troops, which they fight if they can. Also, some troops have special commands, such as for archers to fire arrows.

King Arthur & the Knights of Justice (NES)

The events of the game are set in a fictional version of Britain in the 5th century. The evil sorceress Morgana has magically imprisoned King Arthur and the Knights of the Round Table in the Cave of Glass beneath her castle, past Hadrian's Wall. At Camelot, the King's wizard Merlin uses a crystal ball and locates a brave team of "warriors" in the future, led by Arthur King and dubbed "The Knights". They are actually American football players, though Merlin interprets their names as a sign of fate. He summons them back in time, and the Lady of the Table transforms them into "Knights of Justice". Merlin asks them to break the seal on King Arthur and the Knights of the Round by gathering the twelve Keys of Truth.