Developer: Nintendo
Genre: Adventure
Aladdin II (not to be confused with the Sega Mega Drive pirate of the same name) is a pirated port of the official Sega Mega Drive version of Aladdin, made for the Famicom and released in mid-1995 by Chengdu Tai Jing Da Dong Computer Co.
All of the levels are based on those from the original game. The controls are awkward, with the player having to press Select to throw apples. The hit detection is poor, with attacks that clearly hit the enemy not registering much of the time. The player has a health meter, represented by the blue smoke coming out of the oil lamp on the top left of the screen, although because it only changes graphically every few hits, it's difficult to tell how many hits they can take before losing a life. Upon losing a life, the game sends the player to a continue screen, unless they have run out of lives, in which case it will show the Game Over screen. The collision detection is flawed, with the player often missing platforms they appear to land on from jumping. As well as this, about halfway through Level 1 (Agrabah Market), the player has to jump down from a building, although they go through it instead. Shortly afterwards, there's a section where the player falls about halfway into the ground.
No comments:
Post a Comment