King Arthur & the Knights of Justice (NES)

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The events of the game are set in a fictional version of Britain in the 5th century. The evil sorceress Morgana has magically imprisoned King Arthur and the Knights of the Round Table in the Cave of Glass beneath her castle, past Hadrian's Wall. At Camelot, the King's wizard Merlin uses a crystal ball and locates a brave team of "warriors" in the future, led by Arthur King and dubbed "The Knights". They are actually American football players, though Merlin interprets their names as a sign of fate. He summons them back in time, and the Lady of the Table transforms them into "Knights of Justice". Merlin asks them to break the seal on King Arthur and the Knights of the Round by gathering the twelve Keys of Truth. 


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