The Goonies II is an adventure game developed and published by Konami for the Nintendo Entertainment System. It was released on March 18, 1987 in Japan, November 1987 in North America, and on December 19, 1988 in Europe.
The Goonies II features two modes of play: platform and first-person. Most of the game is played as the former as the player works through a non-linear map. The player moves Mikey to new areas of the map by ladders or doors that may act as warp zones. Several different types of zones are found in the game, each with distinct enemies, graphics and music.
When the player exits the platform screen by entering a door, the game shifts to a first-person mode. Using a command menu similar to Shadowgate (released around the same time), the player explores the area by navigating through rooms, searching for hidden items and interacting with non-player characters. The items the player finds may be useful on the overworld (such as weapons or transceivers) or within the rooms themselves (such as the candle, key and ladder). The player will find the six Goonies in cells in this mode. Each rescued Goonie increases Mikey's health.
There are a number of weapons the player can use, and the player can equip both a primary and secondary weapon. Mikey can use three primary weapons: the yo-yo, a short-range weapon with limited power; the slingshot, a ranged, ammunition-based weapon; and the boomerang, a slower ranged weapon with unlimited use. The bomb and molotov tail are the two secondary weapons the player can use, and the player can increase Mikey's carrying capacity by finding additional cases of them. These are explosive weapons that have a small blast radius and can damage Mikey if he is in range; the bomb can also reveal hidden doors.
There are also two performance boosting shoes in the game. The spring shoes increase Mikey's jumping ability and are required to reach certain areas of the map. The hyper shoes increase Mikey's speed and make some areas more easily accessible.
What the player has to do in order to obtain certain vital items is sometimes obscure. For example, the candle (an item necessary to finish the game) is obtained when Mikey hits a specific old woman five times in a row, for no apparent reason.