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Game Gear: Sonic 3D Blast

Doctor Robotnik discovers mysterious birds called Flickies that live on an island in an alternate dimension. He learns that they can travel anywhere using large rings, so he decides to exploit them by turning them into robots to help him search for the Chaos Emeralds. Sonic arrives at the island only to discover the presence of Robotnik, and he is tasked with saving the Flickies and defeating his nemesis.

Sonic travels through the island, saving the Flickies and clashing with Robotnik in his various machines. If the player collects all the Chaos Emeralds, Sonic proceeds into a black void, where he engages in a final battle with Robotnik, who pilots a large robot. Sonic manages to destroy the robot's weapons and defeats Robotnik, freeing the Flickies. If the player fails to collect the Emeralds, Robotnik escapes in their possession.

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Game Gear: Sonic Blast

Sonic Blast is a 2D side-scrolling platform game. Its story begins when Doctor Robotnik shatters a Chaos Emerald into five shards with a laser. One of the shards hits Sonic the Hedgehog, who, with the help of Knuckles the Echidna, sets out to prevent Robotnik from collecting the other shards and fortifying his island base.

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Game Gear: X-Men: Mojo World

Spiral, a beautiful, six-armed television producer and denizen of Mojo World, pits the X-Men against their all-time toughest foes in a televised slugfest, "The Greatest Battles of the X-Men". If her scheme works, the citizens of Mojo World will tune-in and she will become their new ruler.

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Game Gear: X-Men Gamemaster's Legacy

The Legacy Virus is annihilating mutantkind and the Gamesmaster is holding the key. He offers the X-Men a chance to play his game and win the secret, but he also offers the same to their arch-enemies with the added satisfaction of destroying the X-Men. The X-Men must split up to find the cure or perish forever.

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Game Gear: X-Men

X-Men is a video game that was released in 1994 for the Sega Game Gear featuring the X-Men superhero team. In the game, most of the X-Men have been captured by Magneto; only Wolverine and Cyclops escaped the initial assault on X-Men headquarters and are available for play at the start of the game. Players rescue the other X-Men and use them and their abilities to defeat Magneto.

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JAR: Avatar - The Last Airbender

Avatar: The Last Airbender - a game version of one of the most innovative and well-known animated series coming to the world of cable networks.

You are holding the project in the style of action-adventure, which combines a compelling story and relentless fighting. You will be reincarnated in a game of Aang, Katara, Sokka and Haru. With the help of the ancient martial arts you will win the hordes of enemies and help friends and allies to fight in various stories and dangerous adventures.

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JAR: Bounce Tales

While on its adventures, Bounce finds more kinds of ball. Each time a new ball form is found, it can be selected using the '*' key. Different ball forms act differently, so be sure to experiment! A cannon which you have entered can be directed with the number keys '2' and '8' (or the up and down navigation keys). Pressing '5' (or the middle softkey) fires the cannon.

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JAR: James Bond Quantum Of Solace

You’ve seen James Bond in action – but never like this. With cutting-edge technology, your enemies just got a lot more dangerous and they can not only destroy your cover, but also dodge bullets and stay in hot pursuit. Never one to be ruffled in the heat of battle, you’ll unleash a world of hurt thanks to a technologically advanced combat system that allows you to hurl bouncing grenades and fire projectiles from guns that actually damage the environment. Immerse yourself in the high-intensity danger of the world’s most famous spy with levels and settings taken straight from the new QUANTUM OF SOLACE movie.

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JAR: Ben 10 Alien Force - Break In And Bust Out

Play as Ben 10 as he unleashes the Omnitrix Aliens on the Highbreed prison fortress to rescue Gwen and stop their evil plan for galaxy domination! Using the special powers of the Omnitrix and the aliens Echo Echo, Big Chill, Spidermonkey, Chromastone, Humongousaur and Swampfire, Ben 10 must break down the fortress’ walls and defences and destroy it before it is too late for Gwen and the galaxy!

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JAR: Assassin's Creed III

After years of conflict, the 13 American colonies and Britain are on the brink of all-out war. Out of the embers of his burning village, a new assassin will rise. Play as Connor, born of Mohawk and British descent, and fight for freedom and justice. Eliminate your foes with an expanded arsenal of weaponry including the tomahawk and the signature assassin’s blade. Explore different levels where you’ll participate in amazing naval battles and travel to different cities including New York & Boston.

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APK: MD EMULATOR (SEGA)

MD.emu is one of the best emulators available today that you can try to play old games on arcade machines.

What is MD.emu?
MD.emu is an open-source project similar to most other SEGA Genesis emulators. MD.emu is one of the Sega Genesis emulator applications on Android phones and tablets.

The app supports almost all of the early Sega systems including Genesis/Mega Drive, Sega CN, or Master System/Mark III based on parts of Genesis Plus / Gens / Picodrive / Mednafen and has many more convenient features for smartphone users.

MD.emu stands out among other Sega emulators with its minimalistic interface, modern audio delay, and video delay function.

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How Moonbug CEO Created A $3bn Empire?

Moonbug CEO Rene Rechtman tells Mark Layton about the firm’s expanding ambitions following its $3bn takeover by Candle Media and the rights strategy that lets them engage with kids on any platform



Having launched just four years ago, London and LA-based Moonbug Entertainment has established itself quickly – to the extent that its shows now claim 8.5 billion average monthly views on YouTube alone.


Led by CEO Rene Rechtman, a former Disney exec who co-founded the firm in 2018 alongside COO and WildBrain alum John Robson, its stated aim is nothing less than to become “the leading digital-first kids’ entertainment company in the world”.


It faces serious competition, of course, but with a portfolio now standing at 29 IPs in 32 languages, including Little Baby Bum, My Magic Pet Morphle, Supa Strikas and Playtime With Twinkle, the strategy seems to be working.



It was the savvy acquisition of kids IPs CoComelon and Blippi in 2020, however, that put Moonbug on the map, with CoComelon growing to become the second-most subscribed YouTube channel in the world, with more than 152 million subs and 4.3 billion average monthly views.


One of Moonbug’s greatest success stories, CoComelon now streams globally on Netflix, and is shown on a litany of local players worldwide, as well as its original YouTube home.


“One of the key reasons why we’ve been so successful in such short a time is the multi-platform approach that we are taking,” Rechtman tells sources. “Very early on, we said we need to be where all the kids and families are – full stop.”


He explains: “The behaviour of the audience has changed forever, and we need to adapt to that – it’s silly not to – and that gave us the opportunity, because a lot of great IPs out there had limited exposure. They were behind local or regional paywalls where kids are not spending as much screen time as they used to.”


Hold on to your IP


Moonbug’s strategy sounds straight-forward enough – seek out brands with “great awareness and engagement with kids” that have yet to become global hits, buy them and make sure to hold onto rights. Then distribute as widely as possible to build global franchises, with spin-off shows, L&M deals and all that entails.


“That’s one of the things I learned spending four years at Disney,” says Rechtman, “the power of owning your IP and controlling your IP’s destiny, because that’s how the money falls into your pocket in the end and not somebody else’s.”



Rechtman describes Moonbug’s approach as “a little bit of an upside-down” model. “We are financing our own shows, so therefore we can have that bold approach that our content needs to be on every platform where kids are engaging,” he says.



Highlighting again the importance of placing content across digital, streaming and linear, Rechtman says that in the US “it’s very clear that if you are on, let’s say YouTube and Netflix, you’re covering 90-something percent of your demographic group,” whereas outside the US where Netflix does not reach the audience to the same extent, “we need to be on several platforms locally.”


Rechtman suggests: “When content is popular and you have created a huge audience already, you should definitely go for a multi-platform approach – you’d be crazy not to.


“I’m not saying if somebody goes and invests heavily in an original with you that you can have the same approach, because you have somebody who is financing it, but if you have the privilege to finance partly or fully your own shows, that’s the approach you should have.”


Seeking synergies


This is a strategy that certainly seems to be working for Moonbug, with the company receiving recognition and some solid backing last year when it was acquired by Kevin Mayer and Tom Staggs’ Blackstone Group-backed investment outfit, Candle Media, in a deal valued at $3bn.


Rechtman says that the two companies share the same “thesis” of building franchises from existing IP, with Candle and Blackstone simply doing the same thing in a “broader space.”


For Moonbug, the deal means it is now able to chase its ambitions “faster and bolder” and pursue “the most interesting and potentially biggest IPs out there”. Rechtman notes that “with the deep pockets of Blackstone, there’s nothing we cannot do.”


The Moonbug boss adds that being able to speak with Mayer and Staggs on a daily basis is “phenomenal”. He adds: “I mean, we’re talking about two of the brains behind many years of success at Disney and acquisitions like Pixar, Marvel and Lucasfilm.


“Kevin was a big part of that and a big part of our business model is acquisitions, so having that day-to-day strategic interaction is just phenomenal.”



Joining the Candle stable also opens the doors to collaborations with sibling labels, such as Reese Witherspoon’s Hello Sunshine, which is developing a new children’s project with Moonbug that Rechtman says is still at an early stage, but will allow the firms to engage with families together.


Moonbug’s portfolio is expected to continue to expand over the next 12 months, with Rechtman revealing the firm is on the lookout for opportunities similar to its recent acquisitions of Singapore’s Oddbods prodco One Animation and Canadian YouTube network Little Angel.


“[We] hopefully will do a big acquisition or two – if we’re lucky both this year, at least one of them this year,” he says.


The firm also has its eye on shows “that historically have done really well but maybe have been sleeping or hidden away behind paywalls here and there, but which still have huge relevant libraries but less awareness with young kids.”


For now, Moonbug is mainly focused on creating and acquiring content for its target demographic of 0-8-year-olds, but Rechtman tells TBI that the firm is open to expanding its audience – so long as the right opportunity comes along.



“We are interested in a little bit older. It’s a slightly more difficult game, so if we do something it needs to be bold, it needs to be one of the top three IPs in the world, to have complete recognition both on awareness and affinity, from, let’s say 8–12-year-olds.


“But if we don’t find anything like that then we won’t really go into that area. It’s because that area is driven by trends, it’s driven by localised content much more than the younger demos – kids are taking their own decisions rather than parents being involved.”


Taking the shortest route


It’s a fascinating point, because while Rechtman’s company is making millions out of kids shows, parents are the gatekeepers. On top of that, the way that shows are being consumed and the types of series being watched evolve rapidly, so awareness and nimbleness are key.


“We are recruiting quite a lot of young people out of universities and creative schools all around the world,” he says. “We were showing our content to the last bunch of young people who came into us and one of them asked: ‘What are you doing in short form?’”


Rechtman shares his surprise: “We are the short form company, right? Our content is typically four minutes and everything under 11 minutes is considered short form. But no, in their world everything under one minute is short form – so that’s an interesting space to watch.”


He explains: “If you have young people who are soon to become parents talking about short form being 60 seconds or less, we have to start thinking what can be done there, how can you tell stories to our audience?”



“Something is definitely happening there and it’s definitely driven by Instagram and TikTok in particular, which are two platforms our kids are not on yet – so that’s something that I’m very interested in.”


Looking further ahead, Rechtman predicts that children’s shows will be taken more seriously than they have been before. “Kid’s content for many years has been neglected, that’s why we have been so successful in such short time.”


He notes: “You don’t win big awards and Oscars and stuff like that with kids’ content – not the kind of kids content that kids want to watch, at least – so it’s kept a lot of very creative people and very innovative people away.”


However, as the gap between technology and kids content closes, Rechtman believes “a lot of talented people” will come back to it.


The exec adds that he is also interested in how younger children are increasingly spending more time playing video games, with Moonbug having now moved in this space too.


October saw the launch of CoComelon: Play With JJ on Nintendo Switch, which for Rechtman and his multi-platform thesis, represents a whole new avenue to interact “with as many kids and families as possible.” And a whole new place to build on those 8.5 billion monthly views.


Credits: Mark Layton, TBI Kids


Turkish Couple Edits Presents Verdeelde Liefde's Zeynep & Mehdi "You're In My Veins"

Turkish Couple Edits a YouTube channel which distributes a variety of music videos based on couples within a number of telenovelas. Part of which can be viewed on eExtra: #DisComplicated and Verdeelde Liefde.


Here's another music video this time for the show Verdeelde Liefde:



For those wondering what song is used in the video it's Andrew Belle's In My Veins featuring the talents of Erin McCarley.


Game Gear: Land Of Illusion Starring Mickey Mouse

When starting up the game, a short movie is shown. Mickey falls asleep with a book of fairy tales in his lap, later he wakes up in a strange village. A girl (looking like Daisy Duck) comes up to him asking him for help. She says the village's magic crystal' has been stolen by an evil Phantom. As a result, the beautiful happiness in her village has been replaced with sadness. Deciding to help the villagers, Mickey sets out to the North Mountains, to find the Princess who knows how to reach the Phantom's Castle in the Clouds.

The game's story has no direct connections to either its predecessor, Castle of Illusion, or its sequel, World of Illusion.

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