Tintin In Gibet (GBC)

Tintin in Tibet is a video game based on the storyline of the same title from the series The Adventures of Tintin , the comics series by Belgian cartoonist Hergé . It was one of a series of two games released, the other being Prisoners of the Sun.

Titus The Fox (GBC)

In the Game Boy Color version, the ability to stand on thrown objects as well as throw enemies was removed. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if the player walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.

Tintin In Gibet (GBC)

Tintin in Tibet is a video game based on the storyline of the same title from the series The Adventures of Tintin , the comics series by Belgian cartoonist Hergé . It was one of a series of two games released, the other being Prisoners of the Sun.

Beethoven: The Ultimate Canine Caper (GBC)

Beethoven: The Ultimate Canine Caper is a side-scrolling and platform game. Beethoven's four puppies are missing so the player takes control of Beethoven, maneuvering him through the neighborhood to find them. 

Tetris Plus (GBC)

The game consists of two main modes, Classic Mode and Puzzle Mode. Classic Mode is a standard Tetris game. Puzzle Mode is a mission-based mode where the player must clear a pre-arranged puzzle layout in a limited time. Also included is an editor for making Puzzle Mode levels, and capability for competitive multiplayer in either game mode. The console versions also have a two-player Versus Mode, which is essentially puzzle mode with two players racing for the finish line.

Tetris Blast (GBC)

Each falling piece contains at least one bomb. Most contain one bomb, not in a position horizontally or vertically between other blocks (for example not in the center of an L, J, or T), but every eighth piece is made entirely of bombs. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are filled at one time. It is possible for rows to be filled with no bombs, which increases the size of the next explosion.

Tetris Blast uses the sticky style of line clear gravity, allowing pieces unconnected to anything to fall. This allows chain reactions.

Whenever a piece enters the playfield, four bombs arranged into the shape of an O tetromino will become a larger bomb. Unlike in The New Tetris, these transformations happen only after the field has settled after explosions and gravity, meaning that large bombs can be formed only in rows that still have a gap. Unlike in Lumines , large bombs cannot be made of overlapping blocks.

This version of Bombliss includes three modes of play. Training allows the player to set the gravity speed, and displays four pieces in the piece preview instead of one.


Tetris Attack (GBC)

Tetris Attack is a puzzle video game. The player must use an on-screen cursor to arrange colored blocks into horizontal or vertical rows – matching together three or more blocks of the same color will destroy them. Any blocks above cleared lines will fall, which can be used to cause chain reactions if they touch other matching blocks. The player can also earn combos, clearing more than three blocks in a single move. As the stage progresses, the blocks will begin to rise steadily towards the top of the screen, with new blocks generating from the bottom. Should the blocks touch the top of the playfield, the game will be over.

Tetris Attack (GBC)

Tetris Attack is a puzzle video game. The player must use an on-screen cursor to arrange colored blocks into horizontal or vertical rows – matching together three or more blocks of the same color will destroy them. Any blocks above cleared lines will fall, which can be used to cause chain reactions if they touch other matching blocks. The player can also earn combos, clearing more than three blocks in a single move. As the stage progresses, the blocks will begin to rise steadily towards the top of the screen, with new blocks generating from the bottom. Should the blocks touch the top of the playfield, the game will be over.

Tetris 2 (GBC)

As a variation of the Tetris concept, rather than having the objective of matching horizontal lines of blocks that descend from the top of the screen as tetrominos , the player matches the colors of the descending blocks (which include irregular tetromino shapes) to blocks already fixed on the game board, which causes blocks to disappear from the board when three blocks of the same color are matched, in a manner similar to the game Dr. Mario.

Tetris (GBC)

The Game Boy version of Tetris plays identically to versions on other platforms. A pseudorandom sequence of tetromino shapes, composed of four square blocks each, fall down the playing field, which is 10 blocks wide by 18 blocks high. The object of the game is to manipulate the tetrominoes by moving each one sideways and rotating it by 90-degree units with the aim of creating a horizontal line of blocks without gaps. When one or more such lines are created, they disappear, and the blocks above (if any) move down by the number of lines cleared. As in most standard versions of
Tetris, blocks do not automatically fall into open gaps when lines are cleared.


Taz-Mania (GBC)

One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were huge giant seabirds that laid giant eggs which could feed a family of Tazmanian devils for over a year. There are also legends that somewhere along the island of Tasmania, there is a Lost Valley, where the giant seabirds still nest. Taz becomes fascinated by the prospect of the potentially large omelet and leaves in search for one of those giant eggs. Thus, the player must direct Taz across various stages in search for the Lost Valley and its Giant Bird.

Snow Bros Jr. (GBC)

Starring the eponymous snowmen twins Nick and Tom, players are tasked with travelling through 50 stages, throwing and building snowballs , jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue the princesses Puripuri and Puchipuchi from captivity.


Pinocchio (GBC)

The game uses intertitles between levels to convey the story, in the form of a children's storybook. Pinocchio travels from home and must choose to go to School or Easy Street (though the choice does not affect the level order). He then travels from Stromboli's marionette show to Pleasure Island and then into the sea, where he saves Geppetto from inside Monstro and they escape.

Spy vs. Spy: Operation Booby Trap (GBC)